Why is matchmaking 64 tick
Argument 1) spray patterns are different in 64 tick and makes it harder to hit people this is an argument forged by people getting killed and then blaming that their bullets missed because they are used to 128tick spray patterns the truth is that the spray patterns are the same 64tick still allows more than twice as much. Originally posted by random1177 view post 64 tick op in mm it doesnt register all of your jump timings technically you cant really gain over 300-350 speed in mm servers. For the guys that want more proof: comments/1xzzad/why_valve_sticks_to_64_tick/cfgak70 here i'm talking about why val. I didn't read your whole post but no, i haven't played on a 64 tick server in ages so its not pertinent to me i can't imagine anyone taking the game seriously and matchmaking is 64 tick noticeable hell yeah but even most community servers are 128 these days 2 replies 0 retweets 14 likes reply 2. Thank you, i might try esea someday and see how it feels compared to valve matchmaking (recently ranked up to global elite) and was curious why people blame valve 64 tick servers from time to time. Wenn (gestern erst) valve bei einem knapp 24 stündigem ausfall des matchmaking systems sich nicht einmal genötigt fühlt ein tweet oder ähliches abzusetzen ist doch klar dass da nichts passieren wird warum 64 tick hält die vorteile durch ein richtiges setup schon richtig im zaum da kannst du auch.
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It's completely possible that you duck behind cover just before an enemy shoots at you, but the game doesn't detect this movement, which can killed even when you shouldn't this is rare, but not unheard of pro players especially complain about 64 tick in matchmaking servers because it throws off timing,.
In fact, some cs:go server owners swear by 102 / 1024 tick instead of the default 64 and 128 tickrates they claim it makes the server's performance more consistent and reduces cpu spikes however, this may have changed as valve has updated the game keep in mind that setting the tickrate higher alone won't improve.
Why is matchmaking 64 tick
Ein cs:go server unterteilt jede sekunde in viele zeitschritte, auch „ticks“ genannt – im normalfall sind das entweder 64 oder 128 ticks auf diese weise wird das spielgeschehen vom server simuliert unter „sv“ werden nicht mehr wie bisher die server fps angezeigt stattdessen gibt diese angabe nun aufschluss.
- Straight to the point – these are our recommended netsettings for usual high- speed internet (dsl6000+) they are optimized for competitive play on 128 tick servers however, your netsettings will be automatically adapted to valve's official matchmaking servers, which only use 64 tick rate 786432.
- I've recently discovered the joy of counter strike and its 64/128 tick rate multiplayer how can you go back i seriously thought 64 was the low end of tickrate considering how much better 128 tick servers are especially csgo matchmaking is on 64 tick, which is abysmal by cs standards we've been on.
- Use them as a guideline, and modify as you see fit remember, matchmaking servers are 64 tick, so if you play soley on mm, this is not going to have a major impact on your gameplay it makes sense to have the best possible configurations as default for the times when you do decide to play on high-end servers rate.
Github is where people build software more than 27 million people use github to discover, fork, and contribute to over 80 million projects. I doubt it not yet, anyway given the issues i've seen in matchmaking, i have a sneaking suspicion tick rate's been used as a scapegoat for some actual, deeper issues with the game's netcode but to be honest, i don't really care—i'm having fun with the game regardless other than tick rate, patch 12 is just. Now i see this popping up in comment sections from time to time and i found some information relating to this i would like to add that this is not my article, nor do i take credit for any of its contents, that should go to its creator 'pray and spray' - however i do agree with the entire thing why do people want.